Roblox Corp. a video game platform aimed at preteens and teenagers, reported bookings that missed analysts’ estimates, becoming the latest gaming company to deliver disappointing results amid a post-pandemic industrywide slump.
Bookings, which include revenue, deferred revenue and other adjustments, fell 4% to $639.9 million in the second quarter, the company said in a statement Tuesday. Analysts projected $657.2 million, according to data compiled by Bloomberg. The number of daily active users also fell short of expectations as the growth rate slowed. Roblox said it had an average of 52.2 million daily users, up 21% from a year ago but less than the 28% increase in the first quarter. Analysts were looking for 54 million.